Trap
ContinuousSecond Expedition into Danger!
Archetype:
Danger!
View:
2509
Discard 1 card, then target 1 "Danger!" monster you control; it gains 500 ATK/DEF until the end of this turn. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Second Expedition into Danger!" once per turn.
Second Expedition into Danger! — Power Evaluation
Final Score: 31 ± 6 · Confidence: Medium
- Intrinsic: 32 · Deck: 32 · Meta: provisional
- Primary role: Utility · Secondary: Recovery/Recursion
Why it scores here
Second Expedition into Danger! is an archetype-locked Continuous Trap whose two effects are both card-negative or card-neutral: the first discards 1 card for a temporary 500 ATK/DEF buff on a 'Danger!' monster, and the second discards a 'Danger!' monster to recur itself and draw. Its value is almost entirely situational support inside the 'Danger!' engine (discarding 'Danger!' monsters can trigger their own discard effects) rather than any standalone winning play, and it contributes no disruption to the opponent. It appears in only 4 sampled decks with no recorded combos, so accessibility and combo conversion stay low; its stats and rarity earn no points here.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 30 | A Continuous Trap with no search evidence that must be drawn, seen in 4 decks at 1-2 copies and appearing in 0 combos (observed). |
| Combo & Conversion | 15 | 0 recorded combo appearances and both effects resolve to a minor buff or a self-recycle rather than building a board (observed). |
| Resource Economy | 35 | The buff effect is a flat -1 discard, and the GY effect trades a 'Danger!' discard for a recycle plus a draw, roughly even at best (verified). |
| Effect & Interaction | 5 | Text provides only a self-buff to an owned 'Danger!' monster with no negation, removal, or opponent-facing disruption (verified). |
| Material Utility | 5 | It is a Continuous Trap with no body, Level, or Attribute and cannot be used as material (verified). |
| Resilience & Flexibility | 35 | It works from the field and the GY across turns with once-per-turn each effect, but a single Trap removal answer ends it (verified/inferred). |
| Deck-Building Efficiency | 40 | Archetype-locked to 'Danger!' and functions as a 1-2 copy utility slot with no garnet cost, but is dead outside its archetype (inferred). |
Calculation
Weight profile: 0.7 Utility + 0.3 Recovery/Recursion. Intrinsic ≈ 32, Deck ≈ 32, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Recurs itself from the GY to the bottom of the Deck while drawing a card
- Discarding a 'Danger!' monster can trigger that monster's own discard effect, giving synergy with the engine
- Requires the 'Danger!' name/archetype so it is a natural fit for those decks
- Low opportunity cost at 1-2 copies in the main deck
Weaknesses
- Provides no disruption, negation, or removal against the opponent
- Both effects cost a discard, so card advantage is negative to even at best
- The ATK/DEF buff is only 500 and lasts a single turn, rarely relevant to a win
- Strictly archetype-locked to 'Danger!' monsters, useless in other decks
- No search route shown and no combo presence, so it is a draw-dependent support piece
Counters / choke points
- Ash Blossom & Joyous Spring can stop the GY draw effect
- Generic Trap/backrow removal (e.g. Mystical Space Typhoon-type cards) ends it before use
- Graveyard hate such as Macro Cosmos/Dimensional Fissure denies the GY recursion effect
- Hand destruction or negating the Danger! discard chains removes the synergy payoff
Best use
Situational support trap that buffs a Danger! body and recycles itself for a draw. Decks: Danger!. Suggested copies: 1.
Evidence & gaps
- Verified: Text: discard 1 card to give a targeted 'Danger!' monster 500 ATK/DEF until end of turn; Text: from the GY, discard 1 'Danger!' monster to place this card on the bottom of the Deck and draw 1; Text: each effect is once per turn; It is a Continuous Trap with no ATK/DEF/Level that cannot be used as material
- Observed: Present in 4 sampled decks, all main deck, avg 1.75 copies (max 2); 0 combo appearances (0% of recorded boards); 3 distinct archetypes in deck data (Danger! x2 listings, Knightmare)
- Inferred: The GY discard cost can enable 'Danger!' monsters' own discard-triggered effects, giving the card a support role; No demonstrated searcher route, so it must be drawn
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






